Introduction to Editable Poly
Editable Poly is one of the most versatile modeling tools in Autodesk 3ds Max. It provides a more complex and flexible way to create 3D models compared to the standard primitive objects. In this section, we will explore its features, how to convert objects into Editable Poly, and how to manipulate geometry effectively.
What is Editable Poly?
An Editable Poly is a type of object that allows for fine-tuned manipulation of vertices, edges, and polygons. This flexibility makes it easier to create complex shapes and details in your models. Unlike standard primitives, which are limited in modification options, Editable Poly gives you the power to shape your objects in a more intricate way.
Key Features of Editable Poly
- Vertex Manipulation: You can move, scale, and rotate vertices independently to shape your object precisely. - Edge Editing: Allows for the manipulation of edges to create new geometry, including adding or removing edges. - Polygon Control: You can select and edit entire polygons, which is vital for creating detailed surfaces and features. - Sub-object Selection: This feature lets you focus on specific parts of your model without affecting the whole object.
Converting an Object to Editable Poly
To begin working with Editable Poly, you must first convert a standard object. Here’s how you can do this:
1. Select the Object: Click on the object you want to convert in your scene.
2. Convert the Object: Right-click and select Convert To > Editable Poly
from the context menu.
3. Access the Editable Poly Tools: Once converted, go to the Modify Panel to access various tools and options available for Editable Poly.
Example: Converting a Box to Editable Poly
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1. Create a box using the Box tool in the Create panel.
2. Right-click the box and choose 'Convert to Editable Poly.'
3. In the Modify panel, explore the options under the Editable Poly settings.
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Basic Editable Poly Operations
Selecting Components
After converting to Editable Poly, you can select different components: - Vertices: Click on the vertex selection mode to manipulate individual vertices. - Edges: Switch to edge selection mode to work on the edges connecting the vertices. - Polygons: Use polygon selection to edit entire faces of the model.Practical Example: Modifying a Cube
1. Convert a cube to Editable Poly. 2. Switch to Vertex selection mode. 3. Select a vertex and move it up to create a peak. 4. Switch to Edge selection mode and select an edge to extrude, creating a new polygon.This hands-on approach allows you to see how each modification affects the overall shape of your model.